Author: Wendy Huang
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The Button Girl–3 version of animatic 1
for the first storyboard 1.no flash cutting at 11s+ending:whole view-close up to the doll 2.do flash cutting at 11s+ending:only close up to the doll 3.do flash cutting at 11s+more shot at 32s to show other villagers+ending:whole view-only close up to the doll
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The Button Girl—First concept brief
Character Protagonist Buttongirl Age 16 Temperament Optimist/Pessimist Ethnicity Button Man Species (Human/Animal/Alien etc.) Human/Animal/Alien? Class normal person Nationality Buttoner Religion nobelieves Fight/Flight? Family no Physicality Weak Superpower // (doesn’t have to literal-what’s their talent?) The best way to reveal character? Through action… She made “companion dolls” according to her own wishes, but…
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Video Essay-“The Handmaiden”
Videographic PechaKucha The video is from the South Korean film “The Handmaiden” (아가씨, 2016), and the background audio features South Korean artist Kim Min-hee, saying “Your face, when night arrives, is often remembered.” and a half-spoken, half-sung old Korean song from the end of the century, 세기말의 노래. 세기말(世紀末)의 노래lyrics: 거미줄로 한허리를 얽고 거문고를 어루니…
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The Button Girl- environment design2
Together we conceived the idea, Yining created the painting, and I provided suggestions for revisions. 2.0 village setting& house of button girl and villagers testing of the camera view Final design
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The Button Girl- environment design1
Together we conceived the idea, Yining created the painting, and I provided suggestions for revisions. 1.0 version buttongirl’s house 1.1ver buttongirl’s house adding window to show her different and open minded 1.0 villager’s house 1.0 village changing the setting of the hole village Transform into a regular grid-like arrangement, showcasing the unified pattern that is…
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The Button Girl—environment boiling
Together we conceived the idea, Yining created the painting, and I provided suggestions for revisions.
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The Button Girl- button texture design&testing
The first version had too heavy colors and did not match the picture. The second version had too high brightness, which was difficult to distinguish on the picture. We need buttons with strong contrast and clear structure, preferably with light shining through from above to illuminate them. This way, the structure can be easily recognized…